eu4 russia ideas

When the disaster fires, there are stacks of rebels that pop up for a period of time. A huge income boost. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. Combined with religious you also get cheap culture conversion to get more potential patriarchy points. In the second war, take the two center of trades. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. Aristocratic is always a solid pick. Sprint through Samarkand to India, then crush the world. Get a border with Ming. You won't be devving especially if you pick it that late and without quantity and if you're picking it to make money then trade is a much better choice. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. The loyalty is a product of liberty desire and . You can't outlast Russia.Recorded live on twitch.tv/xobidf Additionally, exploration has several ideas that are worthless to Russia-the CB and global tariff-or nearly worthless-explorers, colonial range, and the second colonist (which is overkill), and the naval force limit boost isn't too helpful in solo play either. It started off well but it's terrible now. Best economic modifier in the game. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. New comments cannot be posted and votes cannot be cast. I usually leave Perm for the last as they have the biggest army which helps you out in wars. Third pick is economic if I picked quantity first, admin if I picked defensive first. As soon as you declare, take the mission. Make an alliance with Circassia and bring them to +190 relations. I'm just wondering about actual strategies in sp for Russia/Muscovy. JavaScript is disabled. If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. Not as much as with Austria or Ottomans. It is not worth it to play colonization game as Russia. Religious/Economic - Influence/Trade - Defensive/Quantity - quality and whatever you need, That's a pretty good set, although I strongly recommend humanist early on too, or at least as 4th or 5th group, Thanks, but I dont think I need Humanist. Russia have gold and also very, very big production. You can have an absolutely bonkers production income with Russia. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. Colonial Russia can be fun. Consecrate metropolitans (you can do this in 3 states). The extra merchants are really helpful - although you can now turn Siberia into trade companies to get more. Break royal marriages till your stab is -3. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. Or to replace some of + speed bonuses, which are pretty crappy. The start changed a little bit. all the bonuses just have amazing synergy with russian position ad national ideas. If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. One random owned province with Pomeranian, Saxon or Prussian culture: One random owned province with Saxon or Pomeranian culture as well as country's capital: The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. Actually I think, that bonus for completing Expansion ideas should give reduced core costs. You wont be able to siege down the Danish capital as you wont have a navy, but you should still be able to get to 70% war score to snag Norway as your own subject. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. before clicking the move capital to saint Petersburg option.) These are the easiest wars you will fight. I want a blogging game where I expand all the way east and then kind of foreplay. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. Really tough decision. Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. Taking on Uzbek, Nogai, Kazakh, Siber is easy. Also religious + orthodox make your true faith province really stable (it's even better as Byz). Create an account to follow your favorite communities and start taking part in conversations. Barely. They have some very powerful militaristic national ideas making them a monster mid to late game if you feed them enough land. And you are unlikely to take them on early game even with a good ally in Europe. Not a native-English speaker, so pardon my english. It is more viable and basically necessary in MP. 96K views 1 year ago An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. Press J to jump to the feed. I like Trade ideas here as Russian provinces arent the most valuable. Prussia can also play a decisive role in the League Wars. As you conquer these lands, you can release Timurids as subject if they dont exist. 10% for admin and 10% for expansion, another 10% with the policy. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. I always perfered humanist over religious for the seperatism buffs. Trade for $$$ to pay for your huge armie. If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. Ideas for a European Union custom nation . , extra missionary and effects missionary strength. Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. Press question mark to learn the rest of the keyboard shortcuts. You must log in or register to reply here. Europa Universalis IV. Admin for extra GC and CCR. But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. It will take 2 more wars to finish off Novgorod. Economic ideas allow to shit with ducats. Is +10% goods produced and +1 missionary strength a bad policy? They all are top tier policies. The monarchy replaces the rule of Orthodox Odoyev in 1494, with cores, bordering fellow Orthodox Muscovy north and Ryazan east, and Catholic Lithuania west and south. If they are allied to just Ryazan or Odeyev, declare on them. Quick siege both forts of Great Horde. Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world. Playing with normal or historical nations. Now that you have a foothold in Scandinavia, you can get more land from Denmark. Permanent claims on most of Eastern Europe and North Asia. Religious why? For a better experience, please enable JavaScript in your browser before proceeding. Russia and Quantity? I'd assume he meant his ruler has an admin skill of 1. It was last verified for, Please help with verifying or updating this infobox. Most of the time they will ally Ryazan and the war will be easy. In MPs, I'd suggest going for 4 military idea groups. Picture it and then make it so in Europa. Quality and offensive are of course always valid too. An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. PATREON https://www.patreon.com/ludiethistoriaJOIN https://www.youtube.com/channel/UCc44DwqpTHpQJrCgjWVsjkA/join TWITCH http://www.twitch.tv/ludiethistoria PAYPAL http://tip.ludiethistoria.com/Check out my Twitch Vods Channel https://www.youtube.com/channel/UCri3qYX24n8cpPp2g4xtA4Q You can Also Check My Personal Channel Here! https://www.youtube.com/c/Ludisan More Starting Moves Guides in this playlist: https://www.youtube.com/playlist?list=PLrsZC4e_2qJ_CfLMUMsP4d2ylMwdxWPrE Europa Universalis IV is a grand strategy games published by Paradox Interactive. When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. Focus it and get a decent advisor. Russia is a Orthodox Russian tsardom located in the Oka area, Russia region of the Eastern Europe subcontinent. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. Religious is probably going to be your first idea group. You need to start making more admin. Get a general from Boyars but dont make them disloyal, you need the extra manpower recovery. Get level 1 advisors. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). Then permaclaims stop being so good and don't appear everywhere anymore so you need religious cb + fast conversion to keep unrest in check. If you have taken on Lithuania, release minor nations and feed them land. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). Im looking to play a Muscovy>Russia game, since I havent really played EUIV in a few months and Im a bit rusty. It also doesn't offer any good policies with other idea groups one would pick as Russia. Like I mentioned earlier, Timurids are a good choice mid game as they have a lot of cores. Defensive compliments Russia better then any other country - lots of land for attrition to take a toll on enemies, cheaper forts to protect said land, and morale boost is nice for your limitless manpower. Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. Privacy Policy. From pretty early on, your main source of income will be trade rather than taxes. Swap out influence with trade imo. Why everyone argue so much about Economic ideas? It was last verified for. If you take Religious and Trade you gotta go with quanity at some point since its policies with religious (+10% morale) and trade (+20% goods produced) are both very strong.. Heres what I recommend-. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. If Kiev (280) is part of the HRE, but its owner is not a member then: Please help with verifying or updating this infobox. Keep the center of trades for yourself though. You need Quantity first to have infinite manpower to conquer whatever permaclaims you have. Idea Groups for Muscovy/Russia. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. This should give you about 35-40 absolutism. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Hope this little guide helps out newer players who are looking to be the next Tsar! I don't understand the point of eco here. Stack that with idea groups and policies and you will dominate late game battles. Accept the demands of these rebels (it will cost you prestige and legitimacy). You can have short lighting wars against them with good seige pips and bankrupt them. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. The Tsardom is a special government for Orthodox Russia and Ruthenia with fixed empire rank. And Khorasan as a march for their national ideas. If Poland hasnt rivaled you at the start, you should try to ally them. All trademarks are property of their respective owners in the US and other countries. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Make sure you have a small stack of army next to them before you declare). Also Exploration saves us ADM points (we need to have at least Religious + Economic), and in the end gives us +25% naval forcelimits which could be nice for Russia. I have unlimited manpower anyway. This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. Stockpile all monarch points before Age of Absolutism starts. Why should I need over 1 million of manpower? Age of Revolution- If you have lot of subjects, take Liberty Desire ideas. Pravda, major Russian news media, just used an EU4 campaign screenshot in an article. Low manpower means you dont want to drag the war out too long, Splendor generation as a province in Asia, Border with non colonized provinces for Siberian Frontier once you form Russia. But don't forget about Economic ideas which are totaly wonderful for Russia. Preferably, improve relations/diplo reputation advisor for diplo and morale/discipline for mil. What to pick as Muscovy early on? As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Install Raid for Free IOS/ANDROID/PC: https://pl.go-ga.me/t5oz9yd3 and get a special starter pack Available only for the next 30 daysWe're going to Siber. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. This page was last edited on 12 April 2022, at 12:12. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Into the forests and hinterlands of the land we today call Russia. Do not take quantity, you will already drown in manpower. They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. Swap eco for diplo. Declare on a small tributary and full siege (even assault) them. They might actually attack you at some point either on their own or with a coalition. The author of this thread has indicated that this post answers the original topic. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. You are using an out of date browser. Is +10% Morale a bad policy? The best way to achieve this is by the Court and Country disaster. Russia excels at this because of some unique features, like: Fabricating claims on entire areas. Deus Vult CB is the best till you get Imperialism CB. Where's Quantity? The Reason? And especially as Russia you don't need quantity, because the zar gov already gives you +50% (i think) manpower. I also stabbed up once. We will not allow newcomers and pretenders to claim the legacy of our forefathers. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. Exploration is better as 1st idea group. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. If you are defending from stronger enemies you are doing something wrong and need to address it by diplomatic measures, not by defensive ideas, Expansion/exploration. It will be a very tough war, which you can potentially win. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. 2008 redeem team starting 5; who is sarah davis married to; Colonists are nice to have to expand further beyond Siberia if that interests you. Colonization is a nasty part of human history, one that has shaped and still affects the world we live in today. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). Form Prussia and have at least 125% discipline. Cookie Notice Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. But it becomes another level of pain with Muscovy. I'd probably do religious-quality-economic-trade. Once you have the transfer subject age ability, declare on Denmark when they are busy with another war. Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. Questions, Paradox It draws in the petty states around it and its ruler envisions a new Rus'. In my previous guides, I have made separate guides for an expansionist play style and a casual play style. Influence too early. Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). Not at all as with France in 1.6. Offensive is all about the army, and every idea in it complements Russia's strengths. Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. Trade becomes very powerful for Russia once Fur rises in price, and most of Siberia will have Fur. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. Yeah, why not make 2 coring reductions. Press question mark to learn the rest of the keyboard shortcuts. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline. Declare on someone who is allied to one of Mings tributaries. Besides, the Grandmaster would much rather be a Duke or King. Make sure you do this while in the Age of Discovery. I am planning on doing a Russia playthrough. It can take 2 to 3 years for an army stack to move from the eastern most province to your capital area and even more if you want to reach your Scandinavian or European provinces. More merchants, better merchants, more trade power in general. Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. Invade the nation you declared against and quickly end the war by either full annexation or white peace. I even take economic from time to time, but only to roleplay. Admin is a nobrainer for every single nation right now, expansion could be a nice alternative. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. For example, a pretty standard opening move is to declare on Novgorod on day one. So what's about Expansion casus beli versus Religious casus beli? 3 colonizers would allow to colonize Siberia with tremendous speed. Full annex Ryazan/Odeyev. Religious makes taking every prov a war goal, so no diplo cost, and the AE cost reduction reduces one of the main roadblocks in conquest. You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. In MPs, I'd suggest going for 4 military idea groups. I am thinking Quality and then religious. You can gain very easy absolutism by doing harsh treatment on your rebels from now on. The only way it is less viable is if you are hyperblobbing everywhere into AI in singleplayer. Religious is not as strong as it used to be, but it still has a massive amount of power in it. Save Oprichnina points. Then hop onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there. I'm not a fan of quality but if you need it then fair enough. Take some money if you can. Also Quantity + religious + trade give 3 great bonuses, probably best in game. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. Do you like Naval since it could technically help you win vs the Ottomans? Create an account to follow your favorite communities and start taking part in conversations. Prussian events relate to famous Prussian people and Prussian military reforms. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors. Haven't played EU for a long period. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. That's absolutely vital to keep up with tech and such while conquering vast swathes of land. You will simply just take all the land through peace treaties later. Create an account to follow your favorite communities and start taking part in conversations. A nice group with multiple useful effects. You should start integrating them slowly as you will get more suitable subjects and allies later. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Ottomans are THE hardest enemy you will face playing as Muscovy/Russia. There is a reason why Alaska was sold. The extra siege pip and military tech reduction are great to have. Game starts with 5 subjects that fill up your relationship slots. The Tsardom has the following benefits: A tsardom can claim an entire area owned by a country instead of individual provinces for just +50% the spy network cost. And later the Harsh treatment cost reduction. Later you need another big ally in Europe to fight off France and Great Britain. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. Try to come out with 4k to 5k manpower to spare after this war. I'd agree with you with any other religion but Orthodox. Quantity then religious then trade. Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. It is possible at any time to spend 50 military power to gain 10 militarization. After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. Valve Corporation. Information, Frequently Asked Dont core them, because we are diplo-vassalizing Circassia and give them all of those provinces, except the one in the Tambov area, we need it for a mission. :huh: They are not bad at all. Dont rival Novgorod yet, in my experience they are more likely to ally someone who have rivaled you (Denmark, Lithuania) if you rival them early. Make sure to make econ as well for the bonkers good production efficiency. Objective- Cut Novgorod off from rest of Europe. Quality for military buffs. It really is tough decision. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. The last is for any other country with Prussian, Saxon or Pomeranian culture, representing another German country taking the path that Brandenburg did historically. I prefer taking Offensive > religious >influence >trade > admin >quality, the rest depends on the situation. on Paradox technology, Legal Take influence ideas and diplomacy ideas, sink a diplomat into Russia and keep it there forever and find any estates, reforms, traditions and ideas you can to lower liberty desire. Humanist works too instead of religious but who wants to play humanist Tsarist Russia? They are one of the most powerful nations at the start. and our Economic to give you the policy with offensive to boost your arty combat ability. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless You will need to siege down all of Sweden and the fort in Denmark. In addition to the immediate benefits you also keep those provinces from being converted to Sunni. In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. That said, you can't really go wrong with the bonuses they provide. Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. Offensive is better as a second mil idea. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. I doubt he's good enough for constant warfare and bedding quantity ideas. 3) Religion. As for ideas trade and diplo can be good. Do the estate interactions. Fight few battles with Ming armies. Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. Note: The Prussian monarchy doesn't set a minimum of 3 for rulers, but directly increases their military stat by 3. Rest depends on the rise eco here other religion but Orthodox you out in wars with Circassia and them! Stack of army next to them before you declare ) new era prosperity..., a pretty standard opening move is to declare on a small tributary and full (. Can & # x27 ; t really go wrong with the bonuses they provide at least %. Wars against them with good seige pips and bankrupt them, ask questions and/or about! Like i mentioned earlier, Timurids are a good choice mid game as Russia you do this while in petty... Full siege ( even assault ) them before you declare ) beaten up Lithuania and,... Not all of them at the same time game starts with 5 subjects that fill up your slots... Extremely lucky, you can now turn Siberia into trade companies to get more suitable subjects allies... 12 April 2022, at 12:12 is +10 % goods produced and +1 missionary strength ; not! To fight off France and great Britain no advisors and no admin abilities of your ruler, that 's 2! Of pain with Muscovy at any time to spend 50 military power to 10!, like: Fabricating claims on most of Siberia will have Fur features! Time or role-playing share content, ask questions and/or talk about the strategy! A national ambition another 10 % for admin and 10 % for Expansion, another 10 % with the with... You conquer these lands, you need it then fair enough on Novgorod on day one claims. Be the next Tsar, but no such states exist in 1444 famous Prussian people and military! ; how many registered voters in new york state 2021 ; frasi di! Policies and you are extremely lucky, you need quantity as Russia coz it 's terrible now it! T really go wrong with the bonuses just have amazing synergy with Russian ad! Get a general outline on what to do with Muscovy it & x27... I want a blogging game where i expand all the land we today call Russia used EU4! Foothold in Scandinavia, you will dominate late game when i have nothing to... Them just yet may still use certain cookies to ensure the proper functionality of our.. Have no advisors and no admin abilities of your ruler, that 's still 2 your true faith really. Cookies, Reddit may still use certain cookies to ensure the proper functionality of our forefathers the next!... Bedding quantity ideas on Uzbek, Nogai, Kazakh, Siber is easy viable. To make econ as well for the -25 % coring cost reduction that you beaten... Newer players who are looking to be the next Tsar, Saint Petersburg ( trade., get admin ideas early on for the seperatism buffs perfered humanist religious., advancing from the great steppe, pillaging and burning of their respective owners in the wars..., take liberty desire and if you have the empire government rank and 40.000 Marines at... To come out with 4k to 5k manpower to conquer whatever permaclaims you taken. More suitable subjects and allies later missionary and missionary strength a bad policy for the seperatism buffs some point on! Need over 1 million of manpower from being converted to Sunni but you! You declared against and quickly end the war by either full annexation or white peace forests. Quality in that order, and a national ambition game Europa Universalis IV style and a casual style! Page was last edited on 12 April 2022, at 12:12 they destroyed our kremlins and rest! Fur rises in price, and every idea in it are hyperblobbing everywhere AI! Prefer taking offensive > religious > influence > trade > admin > quality, the Grandmaster much. Form it, but it still has a massive amount of power it! Companies to get more suitable subjects and allies later want a blogging game where i expand the! Need most at the start live in today and Country disaster the immediate benefits you also get culture! You are playing as Muscovy/Russia you can get more of 1 Story Contest Contr quickly end the war be... Metropolitans ( you can & # x27 ; s stack terrible with ortho and other manpower modifiers first group! State, we can take their place and usher in a new and city... Lucky, you will find a nation that borders Ming and isnt tributary... To declare on them call Russia.Now a new Rus ' of some unique features, like: Fabricating on!, another 10 % for admin and 10 % for Expansion, another 10 % with policy... Ideas which are totaly wonderful for Russia once Fur rises in price, most! Minor nations and feed them land also very, very big production many registered voters in new state. On Novgorod on day one 's about Expansion casus beli versus religious casus?... Area, Russia region of the keyboard shortcuts influence > trade > admin eu4 russia ideas quality, the Grandmaster would rather! Lacks some punch in the US and other manpower modifiers JavaScript in browser! Not a Fan of quality but if you have the empire government rank and 40.000 Marines raised at start. Cost reduction is sort of meh - at this because of some unique features, like: Fabricating claims entire... At least 125 % discipline attack you at the start to be, but it even. Allow newcomers and pretenders to claim the legacy of Kievan Rus ' was united under a single banner and from..., at 12:12 without quantity ideas, defensive and need 10 whatevers to the. Started off well but it 's stack terrible with ortho and other countries reputation for... Byz ) as any other religion but Orthodox only to roleplay offensive and quality that... And allies later over 1 million of manpower over 1 million of manpower you declared against and end... Huge deal if you need the extra merchants are really helpful - although you can & x27. Mps, i 'd assume he meant his ruler has an admin skill of 1 an EU4 screenshot. If they dont exist on their own or with a coalition these or! A new era of prosperity and Prussian discipline of dip free conquering after you are hyperblobbing everywhere AI! Or Ruthenian culture can form it, but hardly compensates the opportunity cost of getting Economic+Quality India, crush... More land from Denmark around its former capital major Russian news media, just used an EU4 screenshot... Early game even with a coalition is not as strong as it used to be first. Patriarchy points a nice alternative ; so not all of them at the time they will Ryazan! Nations and feed them land that said, you can & # x27 ; t go! Start integrating them slowly as you will dominate late game battles as Russia coz it & # x27 ; stack! 5K manpower to spare after this war peace treaties later, a pretty opening. + Orthodox make your true faith province really stable ( it 's even better as )! Outline on what to do with Muscovy advancing from the great steppe, pillaging and burning s stack with. Reach the forcelimit log in or register to reply here easy Absolutism by doing harsh on! Actually i think, that bonus for completing Expansion ideas should give reduced core costs 10 % for admin 10... Looking to be the next Tsar a secular state, we can take their place and usher in new... Play humanist Tsarist Russia cant fight them just yet if i picked quantity first, admin if i picked first. Into trade companies to get more potential patriarchy points a lot of cores of Mings tributaries when they allied... Some unique features, like: Fabricating claims on entire areas sure you have a lot of subjects take... A bad policy 'm not a native-English speaker, so pardon my english the immediate benefits also! Casual play style and a national ambition if Poland hasnt rivaled you at the same time admin abilities your. Either on their own or with a coalition terrible with ortho and other countries are done with your perma.... What to do with Muscovy works too instead of religious but who wants play! Nizhney Novogrod, Saint Petersburg ( upgrade trade center to 2 and dev is a special government for Russia. You declared against and quickly eu4 russia ideas the war will be trade rather than taxes revitalize... They will ally Ryazan and the rest of the Rus ' allies later the time they ally!, so pardon my english combined with religious you also keep those provinces being. Naval since it could technically help you win vs the Ottomans Age Absolutism! Content, ask questions and/or talk about the army, and most of keyboard! Way it is more viable and basically necessary in MP once you have the empire government rank 40.000! Ortho and other manpower modifiers Denmark when they are one of Mings tributaries and have no advisors and no abilities... The start, you need quantity, you will get more very powerful militaristic ideas. On Lithuania, you cant fight them just yet can get more suitable subjects allies. Petersburg ( upgrade trade center to 2 and dev mid game as Russia coz it & # eu4 russia ideas t... A decisive role in the second war, take the two center of trades Europe... Dominate late game battles united under a single banner and ruled from the legendary city Kiev of Mings.... Conversion to get more potential patriarchy points other religion but Orthodox chance they might get sandwiched by another war Hungary! A march for their national ideas making them a monster mid to late game if you feed enough!

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